Bryan España — Guatemala
UVG · Infile S.A. · NASA Space Apps ◎
About me
Hi, I'm
Bryan España.
With over 4 years immersed in software development, I have built a solid career that combines technical rigor with a product-oriented vision. During the last 3 years I have been part of the Infile S.A. team, where I have contributed to the development of mobile and web applications now in production, used by thousands of people.
My greatest passion is mobile development — especially with Flutter — although I equally enjoy building modern web interfaces and robust backend systems. I have participated in multiple hackathons, including two editions of the NASA Space Apps Challenge, from which I emerged as the national winner with Astro State.
I am currently studying Computer Science Engineering at Universidad del Valle de Guatemala. I care about code quality, user experience, and the real impact of the final product.
View GitHub →AI & Workflow
How I build with AI.
Architecture First, AI Second
I design system architecture and component structure before involving AI. I use AI to implement well-defined interfaces, not to discover architecture.
Modular & Precise Prompts
I break features into small, testable scopes before prompting. Each AI interaction has a clear responsibility and expected output.
AI-Assisted, Human-Reviewed
AI writes fast but can miss edge cases. I always review logic, imports, error handling and security before shipping any AI-generated code.
Tools I Work With
Claude, GitHub Copilot, Cursor, v0 by Vercel, ChatGPT and Gemini. I integrate these into my daily workflow for both mobile and web development.
Keep It Simple
If AI suggests something clever I don't fully understand, I simplify it. I prefer maintainable code over elegant code I can't debug.
Continuous Learning
I stay current with the latest AI models and developer tools. AI is not a shortcut — it's a force multiplier for developers who understand their craft.
Projects
Real work, in production.
Stack



